FocusSteps to follow for planning lessons and structuring curricula
Principal MetaphorsBackward Design is not explicit about the nature or dynamics of learning. Overwhelmingly, however, it invokes notions associated with the Attainment Metaphor:
- Knowledge is … a territory/area/domain/field (typically involving)
- Knowing is … attaining a goal
- Learner is … a seeker
- Learning is … journeying (arriving at, reaching, progressing, accomplishing, achieving)
- Teaching is … leading, guiding, directing, facilitating
SynopsisBackward Design is a three-stage model of preparing to teach a topic. Step 1 (Goals) involves identifying the desired results; Step 2 (Assessments) is about determining what sorts of results will constitute evidence the aims have been met; Step 3 (Planning) is about selecting and sequencing activities to attain the desired goals.
CommentaryProponents of Backward Design assert that it is distinct from tradition curriculum planning, but it is in fact a fairly accurate reflection of what happens in most modern schooling systems. (The distinction perhaps applied in the 1940s, when the model was proposed.)
Authors and/or Prominent InfluencesRalph Tyler; Jay Wiggins; Grant McTighe
Status as a Theory of LearningBackward Design is not a theory of learning.
Status as a Theory of TeachingBackward Design is a theory of teaching.
Status as a Scientific TheoryBackward Design is little more than a formalization of a processes used to plan curriculum and teaching. It is not a scientific theory.
Please cite this article as:
Davis, B., & Francis, K. (2020). “Backward Design” in Discourses on Learning in Education. https://learningdiscourses.com.
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